Space Pirates is a student pitch project to create an augmented-reality tabletop game for 2–4 players. Modern board games encourage friends to gather around the table. AR has the potential for magical experiences that could never be achieved using physical tokens alone.

Our project will explore the intersection of AR and physical board games to create a seamless experience for our players. We will achieve this by testing experimental new AR interactions and integrating the results into our hybrid augmented reality board game.

Your phone or tablet will be your private window into the virtual solar system — a 3D game board that floats above the table. Each player will use their own device to choose a faction, customize their starships, explore space, battle and steal from their friends.

You need to dive down into the ancient underwater castle to seek the most valuable treasure. And of course escape the collapsing building as fast as you can with the help from your friends. In this world you need to solve different puzzles with the information audience outside provide. When you get the treasure, the whole room will collapse and you need to find a way out through portals before you drown to die.

In this game, we are telling a story about Pandora and an Alicorn. The story is different and it's made up by our team! The guset will experience the story in Oculus!

This game is built for 2 guests based on the XBox Kinect platform. Taking inspiration from the Hole in the Wall, the guests have to adopt multiple gestures through different cookie modules. Upon passing all the obstacles, they jump onto the delivery truck out of the cookie factory.

The guest flies a spaceship through a galaxy in their own room using just their gaze! Their goal is to help a robot collect enough star dust from the nearby planets to return home, while enjoying an out-of-this-world experience.

It's a horror game! You need to use the flash light to defeat the monster, then your boy can go to sleep! The guest will have a great horror game experience in Vive!

I chose a game-related short clip and create a soundscape (including sound effects, ambience, and music) to match the visuals.

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